Showing posts with label Gamers. Show all posts
Showing posts with label Gamers. Show all posts

Monday

5 headsets as your gateway to virtual reality this holiday

Although still quite expensive and with relatively limited content offers, virtual reality headsets are gaining ground in the mainstream among gamers and tech buffs.

Here are some top holiday gift ideas for tech-savvy users looking to step into virtual reality.





HTC Vive
This headset is the market reference in virtual reality, although it needs to be hooked up to a fairly powerful PC to enjoy the best of its abilities. The fruit of a partnership between the Taiwanese manufacturer and video games developer Valve, it comes loaded with all the technology needed to transport users into parallel worlds. It ships with wireless handheld controllers for moving around and interacting with certain objects when possible. The HTC Vive is priced from $599 (over P30,000) and is available at vive.com.



Oculus Rift
The Oculus Go, a cheaper model aimed at making VR a little more accessible, may be landing in 2018, but sector pioneer, the Oculus Rift, is still available to shop this holiday. The headset has two adjustable AMOLED screens plus a built-in microphone and audio system for full immersion in 3D worlds. Again, it requires a relatively powerful PC to get the best performance. It ships with a pair of handheld controllers. The Oculus Rift is priced from $399 (over P20,000) and is available from oculus.com.




Sony PlayStation VR
Principally aimed at PlayStation 4 gamers, this headset has two HD screens and a near-100 percent field of view. It’s a little cheaper than the sector’s pioneers, but requires an add-on camera to work, sold separately or bundled with the headset. It’s compatible with around 100 games, including “Gran Turismo Sport”, “Final Fantasy XIV” and “Resident Evil 7”. The Sony PlayStation VR headset is priced from $299 (over P15,000). For retailers, visit playstation.com.




HP Headset
Microsoft has teamed up with various manufacturers, including HP, to roll out a series of more accessible VR headsets designed to integrate with its new Windows Mixed Reality platform. This headset, complete with motion controllers, offers a particularly high-res image (2880 x 1440 pixels) and a field of view up to 105 degrees. The HP Headset is priced from $449 (almost P23,000) and is available from store.hp.com.



Google Daydream View
Considerably cheaper than competitor models, this relatively basic headset is designed to work with an Android smartphone or, in a more limited capacity, with an iPhone. It’s above all an exclusive gateway to Google’s Daydream platform, a virtual reality ecosystem promising access to spectacular content, from 3D videos on YouTube and Google Play Movies, to navigating Street View. The headset comes with a controller which has a trackpad, a gyroscope and an accelerometer. The Google Daydream View is priced from $99 (over P5,000) and is available from store.google.com. JB

source: technology.inquirer.net

Thursday

Super Nintendo mini-version coming out this year


After enticing old-school gamers with the release of a mini-replica of the Nintendo Entertainment System (NES) a few months ago, gaming giant Nintendo is revitalizing another classic console—in a miniature version, of course.

According to EuroGamer, the Kyoto, Japan-based game developer will soon release a smaller, near-identical version of the original Super Nintendo Entertainment System (SNES) later this year.

Much like the tiny NES, the gaming platform will also boast classic built-in game titles and come with the iconic gray controller.

At the peak of SNES’ popularity—which was regarded as “Nintendo’s golden era of gaming”—the device was the prevalent console for every household and paved the way for multiple popular gaming titles.

Now popular franchises like “Donkey Kong Country,” “Super Mario World” and “The Legend of Zelda: A Link to the Past” all first debuted on the SNES gaming platform.

As of this writing, Nintendo has yet to release the possible lineup of games that might appear on the SNES Classic Edition.

The gaming company also remained mum on the console’s development,  but its sudden cancellation of production of the mini-NES last week could signal that they’re shifting focus to the SNES.  Khristian Ibarrola /ra

source: technology.inquirer.net

PlayStation 4 Pro unveiled, offers richer gaming experience



Once known only by its codename Neo, the new PlayStation 4 Pro has been officially unveiled by Sony and it comes with a bevy of upgrades that promise a richer gaming experience.

Unveiled by the console’s chief architect, Mark Cerny, the PS4 Pro is now able to support 4K resolution gaming. It is also equipped with a 1TB hard drive and an upgraded GPU for outputting HDR content, reports The Verge.

Cerny says, “PS4 Pro is not intended to blur the line between console generations. Instead, the vision is to take the PS4 experience to extraordinary new levels.” When it becomes available on Nov. 10 for $399, the PS4 is intended to be sold alongside the standard PS4. New games will also be playable on the older hardware.

Cerny also presented 4K game footage on stage from games like Deus Ex: Mankind Divided and Spider-man to showcase the machine’s prowess. He noted that the PS4 Pro will be able to pull new detail from the games despite being developed for the base PS4. Cerny added that select PS4 titles will be able to maximize the new hardware inside the PS4 Pro and have noticeably improved graphics.

Improving the PlayStation VR experience is also one of the PS4 Pro’s goals. Developers will be able to up the frame rate and increase scene crispness, among other things. Apps specifically for the PS4 Pro is also being developed by YouTube and Netflix.

Over at the other camp, Microsoft is also working on its own beefed up Xbox One codenamed Project Scorpio. It will also have upgraded hardware to support 4k content and support for virtual reality games. However, it won’t be out until fall of 2017.  Alfred Bayle

source: technology.inquirer.net

Tuesday

Sony set to unveil PS4.5 Neo on Sept. 7


The PS4.5 Neo is nothing new to most gamers as it has been an open secret to the community for quite some time. However, Sony wants to make it official and is set to unveil the console on Sept. 7.

TechRadar reports that the 4K-ready gaming console may also be unveiled with a slimmer version of the PS4 at the Tokyo Game Show (TGS).

In the wake of the introduction of this much-awaited console from Sony, competitors Microsoft and Nintendo are slated to launch their own machines. Microsoft has already announced its Xbox One S during its E3 keynote. It will be capable of 4K Blu-ray playback and High Dynamic Range gaming.

Nintendo, on the other hand, will unveil its next-gen console, the Nintendo NX in March next year.  Alfred Bayle

source: technology.inquirer.net

Monday

Pokemon Go players flock to Jakarta stadium


Members of the Pokemon Go Indonesia community flocked Bung Karno Stadium in South Jakarta at 7 a.m. on Sunday to catch Pokemon species.

From the stadium, they marched to the fX Senayan shopping mall bus stop and headed to Semanggi city park, then returned to the stadium to catch the species, said to include Doduo, Bulbasaur, Horsea and Pikachu, among others.

The community spokesperson Sulhan told The Jakarta Post that the stadium hosted many PokeStops, as did gyms. The former is a spot where players can get free items such as a Pokeball (a ball to catch and restore the species), while the latter is where players can train their Pokemon species and put them in battle. The stadium got even more crowded when players used Lure Module to attract more Pokemon species. “And more PokeStops are available outside [the stadium],” he said.

Sulhan said that they intentionally chose spots where PokeStop and gyms were located somewhat far from one other so that the players would need to walk to reach them. “It is better to move than just stay at the same spot,” he added.

Aside from catching Pokemon species while burning calories, this very first gathering of Pokemon Go Indonesia aims to increase engagement between its members.

“I can meet new people and gain new friends,” said one member, Ibnu. “It proves that Pokemon Go players are cohesive, although we come from different teams.”

source: technology.inquirer.net

Friday

Xbox One wireless controllers to come to Windows


Gamers with Windows-based rigs, better start saving up: Microsoft is rolling out soon an adapter that allows Xbox One controllers to connect to Windows PCs wirelessly.

A report on PC World quoted Xbox head Phil Spencer as saying the wireless adapter for Xbox One controllers may come later this year, getting rid of the USB tether.

While the Xbox 360 controller for Windows had a wireless model, Microsoft stopped making the adapter easily available.

A report on PC World said this move may be part of Microsoft's drive to unify the Xbox and Windows ecosystems, or "to keep the Xbox semi-relevant to PC gamers." —Joel Locsin/JST, GMA News

source: gmanetwork.com

Tuesday

Microsoft makes next XBox One Twitter-friendly


The next iteration of Microsoft's Xbox One gaming console will play nice with Twitter.

In a November update, Microsoft's Major Nelson said this is one of the new features rolled out for the Xbox One preview program.

"You can now share your favorite Xbox One game clips with your followers on Twitter. Use the Share button on any game clip you have created and select Twitter to compose the Tweet," he said.

With the new Live TV and Twitter integration, Microsoft said users can "discover new shows to love and see what people are saying on Twitter about shows in real-time."

Microsoft is also bringing to the Xbox One a most-requested feature - the ability to customize one's Xbox One background.

Another feature is the ability to share some favorite achievements and game clips.

"For the first time, each account on your Xbox One can have a customized background.  You can choose a custom color or achievement art as your background on Xbox One, with more customization options coming down the road," Major Nelson said.

Gamers can also share location and bio as part of their profile, while using Xbox One SmartGlass to browse to other people’s profiles and check their showcase items.

They can also select showcase items displayed when other gamers look at their profiles on an Xbox One console.

Live TV trending

For preview members in the US, Canada and the UK, there will be a new tab in OneGuide showing the top 20 most watched TV shows.

"The Live TV Trending list is updated by the minute, so you can easily discover shows that are popular with other viewers. The Trending tab in OneGuide is updated to display Twitter - Live TV trending first and Xbox – Live TV Trending second. You can tune to a specific show by pressing the A button," Microsoft said.

But that's not all with Twitter integration: another new feature allows users to see what Live TV is trending based on shows with the most conversations taking place on Twitter. The feature is initially available in the US.

On the other hand, the Trending tab in OneGuide can also display Live TV Trending.

Tweets will also be available in MiniGuide along with Recents and Favorites.

Store, smartglass updates
 

Improvements have been made to the Store pages on Xbox One to quickly browse and find content and game add-ons.

Store categories have also been standardized "so you can easily see the top items in each query at a glance," Microsoft said.

Also on SmartGlass, users can see friends’ game activity.

Gamers with an Xbox Live Gold subscription can browse “Free Games with Gold” and discounted content with Gold, and download the content to their Xbox One consoles from their mobile devices.

Meanwhile, a new section for Apps will make it easier to find and download apps for the Xbox One.

IE updates

Updates are also coming to the Internet Explorer browser, including snapping from a full screen experience and moving IE into snap mode.

Also updated is the Preview dashboard app, which now adds a user's stats and leaderboard. — Joel Locsin/VC, GMA News

source: gmanetwork.com

Wednesday

Marvel beefs up 'Avengers Alliance' with 3D tactical combat


The world of Marvel's "Avengers Alliance" role-playing game continues to expand, with a new 3D tactical combat offering.
 
Dubbed "Marvel: Avengers Alliance Tactics," the new tactical game for Facebook has nearly 70 million agents fighting for the fate of Earth.
 
"Heroes are drafted from a roster of more than 20 characters that includes Iron Man, Thor and Captain America. Special characters, like Loki and Task Master, become playable as the game’s story unfolds," Marvel said.
 
The game is available at Facebook.com/MarvelTactics
 
Aside from strategically positioning a team of Marvel heroes within 3D environments, players are to manage the upgrading of their heroes' powers.
 
In the game, S.H.I.E.L.D. has sent a strike force to the Savage Land to investigate an energy anomaly.
 
But our heroes later find out this would be much more than a routine containment mission - uncountable parallel dimensions are about to collide.
 
Players in the game can recruit and train over 20 Marvel heroes and villains at launch, and engage in action-packed tactical combat within 3D environments.
 
They can compete against other players in strategic multiplayer battles, and build and upgrade their headquarters.
  
Super Hero teams can be deployed to defend S.H.I.E.L.D. bases and collect resources. — Joel Locsin/TJD, GMA News

source: gmanetwork.com

Thursday

Kids tend to eat more when playing computer games featuring candy


NEW YORK - Kids eat more calories when playing a computer game featuring advertisements for candy than when the game has ads for toys, according to a new study from the Netherlands.

Children with low self-control were especially vulnerable to cues from a candy-themed game and ate more sweets even when offered a reward not to eat, the researchers found.

“Impulsive children have insufficient inhibitory behavioral control, and food advertisers try to influence eating behavior, thereby making it more difficult for especially impulsive children to self-regulate their food intake,” Dr. Frans Folkvord told Reuters Health by email.

Since kids are not fully aware of the persuasive intent of food marketeers, it is very difficult for any child to be critical towards the advertisements, said Folkvord, of Radboud University Nijmegen, who led the study.

Past research has shown that food advertising influences how much children eat, but little is known about what makes an individual child susceptible, Folkvord and his colleagues write in the journal Pediatrics.

The researchers recruited kids between the ages of seven and 10 to play online games that had either a candy theme or a toy theme.

“We used an online memory game that is comparable to the advergames that are used by major food companies,” Folkvord said.

Kids played the simple memory ‘advergames’ on a computer. Sixteen cards marked with a candy or toy brand name and logo appeared face down. Two could be flipped over at once. On the other side, they displayed individual candies or toys. The object was to match pairs as quickly as possible.

For the study, researchers divided the 260 children from primary schools in the Netherlands into four groups. Two groups played the candy advergame while the two other groups played an advergame promoting a toy brand instead.

The kids played the games for five minutes in a room with two bowls of jelly candy and milk chocolate candy.

Researchers told one group playing each game that they could eat as much candy as they liked, and told the other group that they could eat the candy, but if they made it to the end without eating they would be rewarded.

Before the game-playing sessions, the researchers also had all the kids answer questions to gauge their level of impulsivity. Based on scores on that test, 39 percent of the children qualified as impulsive, according to Folkvord.

Overall, kids ate more calories when playing a game with a candy theme. But rewarding the kids for avoiding eating the candy in the room during the game sessions resulted in most eating fewer calories.

Children who played the candy game without the inhibition reward ate an average of 156 calories, for example, compared to 87 calories for kids who played the same game with the inhibition reward.

During the toy-themed game, kids without the inhibition reward ate 101 calories, compared to 33 calories when they had been offered the inhibition reward.

For certain more impulsive kids, however, the food cues in the candy game were stronger than the incentive not to eat. The more impulsive kids playing the candy game tended to eat the same amount of calories whether or not they had been offered the inhibition reward.

“Impulsive behavior is extremely common and it is believed to be genetic,” said Dr. Deborah A. Cohen of the RAND Corporation in Santa Monica, California.

Cohen studies how the social and physical environments influence health.

Impulsiveness tends to go hand in hand with making poor decisions, said Cohen, who was not involved in the new study.

“Most of the food companies have advergames on their websites,” she told Reuters Health by email. “Exposure depends upon how much time children have free computer access and also based upon their awareness of these games.”

“Children as old as 15 do not recognize that advergames are adverts,” Folkvord said. But parents can help train kids to recognize advertising and reduce their undesired effects, like overeating, he said.

“Parents should explain to their children why food companies advertise their products and brands, helping them to become more critical, and subsequently become less susceptible,” Folkvord said.

Even then, there is only so much that parents can do, Cohen said.

“Everyone is susceptible to advertising, even those who believe they aren’t,” she said. “Parents have a limited ability to protect their children, because they do not control advertising nor is it easy for them to limit exposure to advertising.”

Counter-advertising campaigns, like the ‘truth’ campaign against tobacco use, may be one way to inoculate kids against the persuasive power of food ads, she added. — Reuters

source: gmanetwork.com

Hearthstone: Heroes of Warcraft now available worldwide on iPad


Nearly three weeks after launching in Canada, Australia, and New Zealand, the mobile version of Blizzard's popular card game series has finally launched worldwide.

Hearthstone: Heroes of Warcraft is now available in all countries at the App Store for iPad users. New players will be given a free card pack after playing through its tutorial missions, while veteran players can get their packs by starting a game in Play, Arena, or Practice mode.

Card collections can be ported across both PC and iPad versions, allowing long-time players to continue their progress on the go.

Players who prefer to challenge themselves may also play the Curse of Naxxramas, an episodic single-player adventure mode for Hearthstone.

Its first wing, "The Arachnid Quarter", will be released for free and simultaneously on PC, Mac, and iOS, with four other wings available for a yet-to-be-announced price, according to Forbes.


Naxxramas dungeon's five wings will come with 30 new unlockable cards. Each completed wing will also reward players a new Legendary card. Nine new class-specific challenges will also reward players with unique cards if completed during the adventure. - Rie Takumi/TJD, GMA News

source: gmanetwork.com

Monday

Metal Gear Solid V is a taste of wars to come


It’s been a long time since we’ve seen the legendary soldier of video gaming in action, but once again the man known as Snake is back. And much like the words spoken by his genetic offspring decades later, “War has changed” with the newest and latest installment of the Metal Gear series with “Metal Gear Solid V: Ground Zeroes”.


Except that this isn’t the complete game just yet. Rather, series creator Hideo Kojima and Konami have released what is considered a “Prologue” chapter and first part of the overall new sequel - intended to tide fans over until the real meat of the experience, Metal Gear Solid V: The Phantom Pain, is released. With development for that game still ongoing, Ground Zeroes literally gives us a taste of things to come, and is honestly quite short to finish for a standard released next generation title.

However, don’t let the length of the game fool you, as Ground Zeroes is still very much a must play title despite its short main narrative. Utilizing the new and proprietary Fox Engine developed by Kojima Productions, this prequel has a lot to show for itself by displaying how immersive the new gameplay mechanics are as well as the realistic new graphics rendered to bring the entire MGS experience to life. Those who’ve played past Metal Gear Solid games will be familiar with the basic layout of controls to navigate Snake, but there’s plenty of new tricks as well, with an open-world like experience delivered by the Fox Engine that adds new depth and tension to the sneaking game experience like never before.



Set chronologically in 1975 and a year after the events of “Metal Gear Solid: Peace Walker”, Ground Zeroes continues the story of Naked Snake, better known as the legendary mercenary soldier “Big Boss” and the commanding officer of the Militaires Sans Frontieres or “Soldiers Without Borders”.

Now voiced by Hollywood actor Kiefer Sutherland in place of longtime series actor David Hayter, Big Boss is sent to infiltrate an American black site called “Camp Omega” in Cuba to rescue two individuals he was involved with during the “Peace Walker” incident – a young Sandanista soldier named Ricardo “Chico” Valenciano Libre, and former ally/ Cipher agent Pacifica Ocean, aka “Paz Ortega Andrade”. With help and intel provided via communications by his trusted friend and second in command Kazuhira “Kaz” Miller, Snake returns to the field for a new mission… Not knowing the dangers the lie in store for him and his comrades.

It’s been far too long since the last Metal Gear game for a next-gen gaming system attempted to push boundaries, but Ground Zeroes has done an impressive job of introducing new combat and stealth tactics thanks to the immersive open-world gameplay and dynamic environment the Fox Engine introduces.

The player can choose how to move Snake in the field, and assisted by Codec communications and surveying the field by using Binoculars, it is clear that Hideo Kojima isn’t handing things on a silver platter, and that sneaking and clever planning are your tools to fulfilling your mission objectives with absolute precision.

Of course, that’s not to say that Big Boss doesn’t have any weapons at his disposal. The legendary soldier is equipped with an assault rifle and assortment of pistols and secondary weapons before infiltrating Camp Omega, and players can guide Snake to procure other weapons they find around the base. Literally, how one plays is entirely up to them, and beyond the main prologue chapter there are several other missions based around the black site that will prove different and entertaining at the same time to add some replay value to the game.

No walk in the park

Bearing the “Tactical Espionage Operations” tagline is not an exaggeration for Metal Gear Solid V: Ground Zeroes, and there’s plenty to do in conjunction with sneaking and taking out enemy soldiers during the mission. Much like past installments, Snake can use Close Quarters Combat or CQC together with his stealth methods to take out a guard or interrogate them for vital information.

Soldiers are more resilient and aware though thanks to the new gameplay mechanics, and they can easily spot Snake through any careless noise or movements made. Thankfully, a slow-motion “quick reaction” effect has been added by Kojima Productions to give the player time to take out their adversary before he alerts his comrades and the entire base. Also, it’s no walk in the park to rescue prisoners either, and you’ll have to carry them to predetermined extraction areas and call for a chopper via a new device developed by Mother Base and handily used to assist Big Boss in completing his mission.

iDroid app for iOS, Android

Introduced to the series is a new tablet-like device called an “iDroid”, which helps Snake survey the map of the base, add markers, and review mission objectives as indicated. Additionally, the iDroid can be used by iOS and Android users, as Konami has released an App that players can download and sync into their existing accounts with their gaming system to play in real-time. This is a new and unique feature to the MGS V experience that Kojima has incorporated to give a sense of realism and urgency, and the creator plans to carry over to The Phantom Pain, which he expressed in several interviews will be much larger in depth and scope.

With a tag price of about $20 dollars and out now for the Playstation 3, Playstation 4, Xbox 360, and Xbox One, Metal Gear Solid V: Ground Zeroes is very much like a tasty fast food meal to satiate the cravings of a hungry customer. It may not be the complete MGS V experience yet, but it certainly carries a lot of new elements and extra missions beyond the main prologue that fans of the franchise will definitely want to experience firsthand and sample before The Phantom Pain comes around. Whether you consider it an “extended demo” or “short game”, it still is an essential part of Metal Gear canon, and Hideo Kojima and Konami have only promised through this that the best is yet to come. — TJD, GMA News

source: gmanetwork.com

Wednesday

Xbox One original programming pushes through, starting with 'Humans'


Since the Xbox One's was unveiled at a press event at Microsoft's campus in Redmond, Washington, the company has teased consumers with the prospect of original programming to be made exclusively available on their Xbox Live service. Such programming was going to be just one slice of content in the company's desire to make the Xbox One a do-it-all entertainment device for the entire family.



Microsoft has announced that they are moving forward with original programming. Bloomberg reports that production at Xbox Entertainment Studios will commence this June, under the leadership of Nancy Tellem. Tellem was hired by Microsoft in 2012. Previously, Tellem was president of CBS Entertainment, where she supervised the network's programming lineup. Shows like CSI, Everybody Loves Raymond and Survivor all aired under her watch.

Xbox Entertainment Studios was founded in L.A. last year to create 'true interactive content' for the Xbox brand, not long before the unveiling of the Xbox One. Back then, Microsoft already began talking about a Steven Spielberg produced series based on the megahit franchise Halo. While details have yet to materialize regarding that project, the renewed commitment to original programming comes with the reveal of their first series, entitled 'Humans.'

'Humans' is based on a Swedish series, Äkta människor or 'Real Humans.' A collaboration between Xbox Entertainment Studios (XES) and the UK's Channel 4, the series will be set in an alternate present where robotic servants have become a household accessory. Drama unfolds when a busy father purchases a second-hand model that conceals its own secrets. An eight episode order has been given, and will air on Channel 4 with XES holding exclusive broadcast rights in North America.






"Humans not only questions personal relationships, we loved how this sci-fi show toys with reality and our connection to technology," said Tellem. "This deal with Channel 4 and Kudos underscores Xbox Entertainment Studios' commitment to programming premium TV series with global partners and creating engaging interactive experiences." Other programs on the slate at XES include "Every Street United," a street football reality show and a sketch comedy show from Sarah Silverman and Michael Cera.

Tellem later told Bloomberg that Microsoft is open to creating programs based on the "rich amount" of intellectual property the company already owns ."Whether it's from a game like Fable or Age of Empires or Gears of War or Forza, which is an amazing car racing game, or Halo. These are the things that frankly if we weren't attached to Microsoft everyone would yearn to have."

Microsoft is just one of a handful of tech companies diversifying into original video content. Netflix has already seen success with their Netflix Originals, which includes shows like Orange is the New Black and House of Cards. The online retailer Amazon has already begun greenlighting shows for the first season of its Amazon Originals. Sony is also developing its own programming for the Playstation service, but so far has only one show in its stable, the high concept procedural Powers. — TJD, GMA News

source: gmanetwork.com

Sony unveils prototype virtual reality headset for Playstation


SAN FRANCISCO - Sony Corp unveiled a prototype for a new virtual reality headset accessory for its Playstation 4 games console on Tuesday at the annual Game Developers Conference in San Francisco, as it bids to further acceptance of the concept.

The headset, still in development under the name "Project Morpheus", is designed to provide an immersive experience for gamers by projecting a virtual reality image in front of their eyes that shifts as it tracks the movement of their head.

Sony has been eager to popularise virtual reality goggles, releasing its first "personal 3D viewer" for watching movies in August 2011, but the concept has been slow to catch on among users that rejected it as clunky and gimmicky.

However, Project Morpheus marks the first specialist gaming headset from Sony Computer Entertainment, which has been experimenting with the format since 2010. The president of the division, Shuhei Yoshida, said the company was "encouraged by the enthusiastic response" to similar products from start-ups like Oculus VR and Valve in recent months.

"This is the culmination of our work for three-plus years and realizes our vision of VR for games," said Yoshida at an event at the conference organised by Sony, as he showed off a prototype at a surprise announcement attended by over 350 developers, journalists and game enthusiasts.

The prototype is a black and white headset with a thin strip of blue light on the rim. The headset will be integrated with the PlayStation 4's camera, controller and Move motion sensors, and has stereoscopic sound to immerse users in the games they are playing.

Sony said it would make the headset available to game developers soon. It has not set a date for its release.

Sony had sold 6 million units of its Playstation 4 as of March 2, speeding ahead of its target of 5 million for the fiscal year to the end of this month. The console went on sale on Nov. 29 in the United States, Western Europe and Latin America, around the same time that rival Microsoft Corp 's Xbox One was released. That console topped 3 million units at the end of last year. — Reuters

source: gmanetwork.com

Thursday

Google grabs Green Throttle video game talent


SAN FRANCISCO - Google on Wednesday confirmed that video game gear gurus from startup Green Throttle have joined its team, fueling talk of plans for an Android-powered game system.

The Internet titan did not disclose details regarding the deal under which co-founders Matt Crowley and Karl Townsend and other members of the Green Throttle team are putting their skills to work for Google.

Another co-founder, Charles Huang, continues to run California-based Green Throttle, according to Google.

Huang is known for his role in creating hit music video game "Guitar Hero."

"Stick around and we'll keep you posted on the evolution of Green Throttle," the company said in a message posted at its website.

Green Throttle was launched in early 2012 with an aim of making wireless controllers that could be used for play on Android-powered smartphones or tablets as well as video game console-style boxes using the Google-backed operating software.

The acquisition of Green Throttle talent and technology buttressed rumors that Google is planning a video game system based on Android. — Agence France-Presse

source: gmanetwork.com

Saturday

Pinoy Flappy Bird-inspired game Pugo is top pick on AppStore


Pugo, a Filipino-made Flappy Bird alternative, now ranks number one worldwide in the Top Chart of free apps two days after it became available on the iOS AppStore.

Co-creator Patrick Cabral posted a photo on his Instagram account on Friday to show that the game he and his wife Camy designed has topped the charts.




As in Flappy Bird, you have to tap the screen to control your character and avoid the obstacles. But instead of having a bird set in a pixelated, Mario-inspired world, you have a cute, pink quail exploring a forest.

You also acquire extra lives by picking up Philippine flags along the way, so you don't always die when you hit an obstacle.

Ranking high in the Top Charts is a crucial step for developers to monetize their free apps and generate revenue.

By ranking first in the top charts, a developer hits two birds with one stone: he proves that his game attracts a huge number of downloaders, thereby making it a hot pick for advertisers, and he makes his game more visible to future downloaders, since Top Charts are a main reference smartphone users rely on for quality downloads.

The three-day-old Pugo game now has ads that appear before you start the game and below the game's set.

Pugo is Patrick and Camy's first game. Both are designers and artists each with years of experience in advertising, web and graphic design, illustration and art direction, according to Pugo's official website. — Kim Luces/JDS, GMA News

source: gmanetwork.com

Thursday

Even kids can make their own 'Flappy Bird' game in 15 minutes with this simple tool


What better way to celebrate a flappy, er, happy first birthday than teaching children to make their own "Flappy Bird" game?

A US-based organization advocating computer science education did just that, posting on its website the code for making a "Flappy Game."

"Flappy Bird is a simple game, and using the basics of computer science, any student can create their own version with endless possibilities," Code.org said on its website.

With the code, it said children can build their own Flappy game, "whether it’s Flappy Bird, or Flappy Easter Bunny, Flappy Santa, Flappy Shark with Lasers, Flappy Fairy or Flappy Underwater Unicorn."


It also said that with the code, any student can create his or her own variation of the popular but now-defunct mobile game "with endless possibilities."





"You can make your own rules, and make your flappy game as easy or as hard as you want. You can even reverse the scoring or make it change randomly as you play," Code.org said.

But best of all, it said students can share the code with one click so their friends can play the game on any computer or phone, or even inside Facebook or Twitter.

Meanwhile, Code.org also marked its birthday with one billion lines of code written by students in under three months.

"Since we launched the Hour of Code and its follow-up course in December, over 27 million users, in 34 languages, across 170 countries together wrote one billion lines of code in our tutorials," it said.

In 15 minutes

A separate report on GeekWire said the code allows children to develop their own "Flappy Bird" game in 15 minutes.

It quoted Code.org co-founder Hadi Partovi, a Seattle entrepreneur who founded Code.org with his brother Ali, as saying the idea for a "Flappy Bird" tutorial came about during a Code.org employee happy hour.

"The entire group was playing Flappy Bird competitively when they realized they could not only play this fun game, but also let others create it," it said.

“We already know that the chance to ‘make an app’ is something people aspire to, but they think it’s out of reach. We want to give kids something that lets them express a degree of creativeness,” Partovi said.

“There are endless possibilities and kids can try them and realize the creativity involved in computer science within just 20 minutes,” Partovi added.

Code.org described itself as a "non-profit dedicated to expanding participation in computer science education by making it available in more schools, and increasing participation by women and underrepresented students of color."

"Our vision is that every student in every school should have the opportunity to learn computer programming. We believe computer science should be part of the core curriculum in education, alongside other science, technology, engineering, and mathematics (STEM) courses, such as biology, physics, chemistry and algebra," it said. — VC/TJD, GMA News

source: gmanetwork.com

Saturday

Japan gamers finally get PS4 at midnight launch


TOKYO - Diehard gamers in Japan who began queuing earlier this week finally got their hands on a new PlayStation 4 as Sony unleashed its console on home turf in a midnight launch.

The long-awaited Japanese launch comes after a stellar debut in the United States and Europe where more than 5.4 million units have been shifted since November, offering a bright ray of hope to Sony after years of gloomy sales of its key consumer electronics goods.

At midnight (1500 GMT Friday), the first 100 customers were allowed to take home a new console from Sony Building, a flagship display venue in Tokyo's bustling district of Ginza, putting the lucky few fans hours ahead of a nationwide mass release.

"Thank you for coming to this launch despite the cold," Andrew House, CEO of Sony Computer Entertainment, said to the first buyers.

Some of the eager fans had queued for the past two days to be among the first in Japan to own the new console.

"I want to play games with state-of-the-art technology," said Tetsuya Tamura, a 44-year-old IT engineer who arrived on Wednesday with his son, Shion, 19, to take first place in the queue.

Early adopters of the PS4 in Europe and the US have enthused over its vast computing capacity and the cinematic graphics it makes possible.

"I played on a trial one and found that its processing speed is fast and it's easy to play," said Shion, who had brought his PlayStation Portable to pass the time.

In the coveted US market, Sony boasted that video game industry sales data, reported last week by NPD Group, showed PS4 is far outselling Microsoft's Xbox One consoles, also released in November.

Analysts say sales at home are expected to widen the lead.

Sony's domestic rival, Nintendo, launched its new Wii U console in November 2012. It took more than a year for the video game giant to sell 5.86 million units.

PS4, Wii U and Xbox One are fighting to be at the heart of digital home entertainment at a time when consoles are under intense pressure to prove their worth as people increasingly turn to smartphones or tablets for games and videos.

Sony's gaming division has emerged as a potential savior for the once-mighty giant, which is struggling to reinvent itself in the digital age, having been left in the dust by its nimbler rivals like South Korea's Samsung.

Potential savior
The company, whose iconic Walkman changed the way people listened to music, has failed to repeat its earlier successes and this year warned it would book a $1.08 billion annual loss as it cuts 5,000 jobs and exits the stagnant PC market.

Moody's downgraded the firm's credit rating to junk, saying the maker of Bravia televisions had more work to do if it wanted to fix the holes in its tattered balance sheet.

It is not alone. Domestic rivals like Sharp and Panasonic have also suffered at the hands of US giant Apple and Samsung, and found themselves outplayed in the smartphone and low-margin television business.

But analysts said the PS4 might just help Sony turn the corner.

"Sony may not be able to see a sizable contribution for the current fiscal year, but is likely to harvest fruit later if the brisk sales continue," Hideki Yasuda, analyst at Ace Securities, told AFP.

"PS4 has a chance to establish a virtuous circle -- strong sales leading to popular titles," which would create more demand for the console, Yasuda said.

"It can be a potential cash cow for Sony." — Agence France-Presse

source: gmanetwork.com

Wednesday

After Sesame Street’s Bert, Miley Cyrus stars in Flappy Bird spinoff


After Sesame Street's Bert, it's singer Miley Cyrus' turn to star in yet another spinoff game of the popular "Flappy Bird."

The latest spinoff stars a cartoon image of Miley, tongue out and all, navigating through—what else?—hammers and wrecking balls.

The 3.5-megabyte game is available for download from Apple's App Store and is optimized for iPhone 5, though it runs on Apple devices running iOS 5.0 or later.

A separate report on enthusiast site 9to5mac.com said the game, titled "Flying Cyrus – Wrecking Ball," features a "long tongued, head shaved" Miley.

"This has to be the lowest valley the Flappy Bird rip offs could possibly spiral through… right?!" it said.

What's more interesting, the site said, is that the game has topped the US App Store free list.

"All the damage that could possibly be done has been done, folks. Can we leave what’s left of our dignity in tact now? Please!?" it commented. — VC, GMA News

source: gmanetwork.com

Friday

Amazon acquires video game studio Double Helix Games


Retailer giant Amazon has acquired the video gaming studio behind the popular "Killer Instinct" though it has remained silent on speculations regarding the launching of its own gaming console, a tech site reported Thursday.

TechCrunch said Amazon confirmed acquiring gaming studio Double Helix Games, and will absorb its talent and intellectual property.

“Amazon has acquired Double Helix as part of our ongoing commitment to build innovative games for customers,” TechCrunch quoted Amazon as saying in a statement.

It also quoted Amazon as saying Double Helix’s current lineup of games and future developments will be supported after the acquisition.

But TechCrunch also noted Amazon did not comment on rumors it will launch its own gaming console.

It cited an entry on video game industry blog VG247.com saying Amazon is planning to launch an Android-powered “dedicated games and entertainment device this year priced below $300… [that] will compete directly with Sony, Microsoft and Nintendo.”

"Amazon declined to comment on the console speculation when reached today," it said.

Double Helix, based in Irvine in California, was founded in 2007 with the merger of game development shops The Collective, Inc. and Shiny Entertainment.

It presently employs 75 people who TechCrunch said "will now become Amazon employees and will continue to operate out of their Orange County home."

"Of course, Amazon Game Studios also has a presence in Irvine, following the launch of its social game development arm back in 2012. Amazon’s efforts on the gaming front have been fairly quiet since then," the tech site added.

Double Helix

TechCrunch said Double Helix has created popular games for nearly 20 years, including those developed independently by Shiny and The Collective.

It said Shiny created classics like “Earthworm Jim,” “Sacrifice, MDK” and “Enter the Matrix,” while The Collective released “Indiana Jones and the Emperor’s Tomb,” “Star Wars Episode III: Revenge of the Sith,” and “Buffy the Vampire Slayer.”

As Double Helix, the firm also created PC and console games including “G.I. Joe: The Rise of Cobra,” “Green Latern: Rise of the Manhunters,” “Silent Hill: Homecoming,” and “Front Mission Evolved.”

TechCrunch said a forthcoming game is titled “Strider,” and is scheduled to launch this month on PS3. — VC, GMA News

source: gmanetwork.com

Thursday

XBox One update coming in March


Microsoft is rolling out this March the first major update for its Xbox One game console to address issues with the Xbox Live service, a tech site reported Thursday.

The Verge cited sources familiar with Microsoft's plans as saying the major update will also include "other system fixes."

"Party-chat problems and issues with the usability and placement of social features of Xbox Live will be improved with the update," it said.

It added a forum poster at NeoGAF first disclosed the update, and claimed Microsoft will release a white version of the Xbox One console in October.

Other rumored plans include a 1TB version of the Xbox One to be released in November, it added.

Still other rumors include an Xbox One without a Blu-ray drive, a Bluetooth adapter, and launch dates for the console worldwide, it added.

Blu-ray drive

Also, The Verge confirmed Microsoft "has been testing versions of its console without a Blu-ray drive." — TJD, GMA News

source: gmanetwork.com