Showing posts with label Xbox. Show all posts
Showing posts with label Xbox. Show all posts

Monday

Video game releases for Nov. 14, 2017: Lego Marvel 2, Star Wars Battlefront II, The Sims 4, Skyrim


Ensemble adventure and multi-movie tie-in “Lego Marvel Super Heroes 2”, sci-fi fan fantasy “Star Wars Battlefront II”, life simulation “The Sims 4” on console and two new editions of “The Elder Scrolls V: Skyrim” beckon the week of Nov. 14, 2017, as well as Nintendo Switch versions of “Rocket League”, “Rime” and “Ittle Dew 2”.

Lego Marvel Super Heroes 2

From Nov. 14
For PlayStation 4, Xbox One, Nintendo Switch, Windows PC
A direct sequel to 2013’s “Lego Marvel Super Heroes” (though not forgetting the subsequent “Lego Marvel Avengers”), this features a new city composite, a timeline-warping storyline, and characters from a clutch of recent Marvel movies and TV shows.

Star Wars Battlefront II

From Nov. 17
For PS4, XBO, WinPC
Return to the Star Wars universe for a new prequel storyline featuring elite Empire squad commander Iden Verso, cameos from iconic characters, and a multiplayer mode that promises an even more engrossing blend of action and teamwork.

The Sims 4
From Nov. 17
For PS4, XBO
The latest in a well-established line of life simulation, people-management games arrives on consoles, including its Sim creation suite and home building mode, with the Life of the Party and Up All Night add-ons included in a Deluxe Party Edition.

The Elder Scrolls V: Skyrim/The Elder Scrolls Skyrim VR

From Nov. 17
For Switch/PS4
Both Nintendo and PlayStation have new editions of 2011’s expansive and exemplary role-playing adventure, with the Switch promising portability and the PS VR version going for motion-tracking, field-of-view immersion.

Rocket League, Rime, and Ittle Dew 2+

From Nov. 14
For Switch
A trio of re-releases from console and PC, encompassing compulsive RC car and soccer crossover “Rocket League” which promises multiplayer compatibility with Xbox One and Windows versions, and two well-received island adventures inspired in part by Nintendo’s own “Zelda” series, “Rime” and and enhanced edition of “Ittle Dew 2”. JB

source: technology.inquirer.net

Wednesday

Xbox One original programming pushes through, starting with 'Humans'


Since the Xbox One's was unveiled at a press event at Microsoft's campus in Redmond, Washington, the company has teased consumers with the prospect of original programming to be made exclusively available on their Xbox Live service. Such programming was going to be just one slice of content in the company's desire to make the Xbox One a do-it-all entertainment device for the entire family.



Microsoft has announced that they are moving forward with original programming. Bloomberg reports that production at Xbox Entertainment Studios will commence this June, under the leadership of Nancy Tellem. Tellem was hired by Microsoft in 2012. Previously, Tellem was president of CBS Entertainment, where she supervised the network's programming lineup. Shows like CSI, Everybody Loves Raymond and Survivor all aired under her watch.

Xbox Entertainment Studios was founded in L.A. last year to create 'true interactive content' for the Xbox brand, not long before the unveiling of the Xbox One. Back then, Microsoft already began talking about a Steven Spielberg produced series based on the megahit franchise Halo. While details have yet to materialize regarding that project, the renewed commitment to original programming comes with the reveal of their first series, entitled 'Humans.'

'Humans' is based on a Swedish series, Äkta människor or 'Real Humans.' A collaboration between Xbox Entertainment Studios (XES) and the UK's Channel 4, the series will be set in an alternate present where robotic servants have become a household accessory. Drama unfolds when a busy father purchases a second-hand model that conceals its own secrets. An eight episode order has been given, and will air on Channel 4 with XES holding exclusive broadcast rights in North America.






"Humans not only questions personal relationships, we loved how this sci-fi show toys with reality and our connection to technology," said Tellem. "This deal with Channel 4 and Kudos underscores Xbox Entertainment Studios' commitment to programming premium TV series with global partners and creating engaging interactive experiences." Other programs on the slate at XES include "Every Street United," a street football reality show and a sketch comedy show from Sarah Silverman and Michael Cera.

Tellem later told Bloomberg that Microsoft is open to creating programs based on the "rich amount" of intellectual property the company already owns ."Whether it's from a game like Fable or Age of Empires or Gears of War or Forza, which is an amazing car racing game, or Halo. These are the things that frankly if we weren't attached to Microsoft everyone would yearn to have."

Microsoft is just one of a handful of tech companies diversifying into original video content. Netflix has already seen success with their Netflix Originals, which includes shows like Orange is the New Black and House of Cards. The online retailer Amazon has already begun greenlighting shows for the first season of its Amazon Originals. Sony is also developing its own programming for the Playstation service, but so far has only one show in its stable, the high concept procedural Powers. — TJD, GMA News

source: gmanetwork.com

Sunday

Exercise video games may add to kids’ activity: study


NEW YORK - Giving children active video games to play while they follow a weight management program boosts their moderate and vigorous activity levels, according to a new study.

Kids who played the active video games also lost more weight than children who only followed the weight management program.

Traditionally, studies have examined what harms may come from children spending long hours sitting and playing video games.

"We thought - if you received active games - maybe we can turn this lemon into lemonade," Dr. Deneen Vojta told Reuters Health.

She is the study's senior author from the UnitedHealth Center for Health Reform and Modernization at the UnitedHealth Group in Minnetonka, Minnesota.

"Wouldn't it be great if instead of beating on kids about screen time we turned screen time into a positive?" she said.

For the new study, the researchers built upon an existing weight loss program for children and their parents that had been found to work.

They recruited 75 overweight and obese Massachusetts, Rhode Island and Texas children who were randomized to one of two groups for a 16-week study period.

Both groups took part in the weight management program at local YMCAs and schools, but one group also received an Xbox game console and two active games.

The Xbox Kinect device captures the child's body movements to operate the game. The games given to the kids in the active gaming group were Kinect Adventures! and Kinect Sports. (Children in the weight-loss program-only group received the same equipment and games at the end of the study).

All the children's activity were recorded using an accelerometer, which measures movement, during the day.

At the start of the study, the children were between the ages of 8 and 12 years old and weighed between 123 and 132 pounds (lbs). About 67 percent of the kids had a body mass index (BMI), a measure of weight relative to height, that put them in the overweight category for their age groups. The rest of the children were in the obese category.

The researchers found that children in the group that received the active games added about seven minutes of moderate to vigorous activity and about three minutes of vigorous activity to their daily routines over the 16 weeks.

Meanwhile children in the group that only took part in the weight loss program didn't experience a significant change in their activity levels or duration.

Although the difference between groups appears to be small, the researchers write in JAMA Pediatrics, the added activity among the game-users group is equivalent to about 4 lbs of fat lost over a year.

They also found a greater percentage of children in the active-gaming group were no longer in the overweight category by the end of the study. The percentage overweight had dropped a little over 9 percent in the active gaming group versus just under 4 percent in the comparison group.

"Sure enough, the outcomes were very, very good," Vojta said.

The authors note in the paper, however, that they cannot be sure the children sustained their weight loss and increased activity beyond the 16 weeks.

The findings are in keeping with results from a 2012 study that found about one-quarter of 1,200 Canadian high school students played active games. That translated to about an hour of exercise two days a week.

Still, other studies have suggested that active games don't help kids meet the daily recommended dose of physical activity. (see Reuters Health story of February 27, 2012 here: reut.rs/1fAOAMj)

Vojta said they are currently working on incorporating the weight management program into a home-based program, for instance, one that would be administered through the game console.

"In many ways, these home-based active gaming solutions solve two problems," she said.

The games give children and adults the ability to build up a tolerance to exercise in their own homes, she said, and they give people who live in rough or high-crime areas an opportunity to exercise safely. — Reuters

source: gmanetwork.com

Thursday

XBox One update coming in March


Microsoft is rolling out this March the first major update for its Xbox One game console to address issues with the Xbox Live service, a tech site reported Thursday.

The Verge cited sources familiar with Microsoft's plans as saying the major update will also include "other system fixes."

"Party-chat problems and issues with the usability and placement of social features of Xbox Live will be improved with the update," it said.

It added a forum poster at NeoGAF first disclosed the update, and claimed Microsoft will release a white version of the Xbox One console in October.

Other rumored plans include a 1TB version of the Xbox One to be released in November, it added.

Still other rumors include an Xbox One without a Blu-ray drive, a Bluetooth adapter, and launch dates for the console worldwide, it added.

Blu-ray drive

Also, The Verge confirmed Microsoft "has been testing versions of its console without a Blu-ray drive." — TJD, GMA News

source: gmanetwork.com

Wednesday

Xbox live Update October 2011

There's an Xbox Live update hitting your Xbox 360 console but as usual there's no new features and no change, only a general maintenance update.

But anyone with any sense of curiosity to believe that this preliminary update for what will be a massive overhaul of the system next month. Microsoft has made major changes in the Xbox 360 firmware constant in recent years, and this should be as large as all the others.

Major Nelson said that this is a general system maintenance update and there are no new features that will show up once your system has been updated.