Showing posts with label PlayStation. Show all posts
Showing posts with label PlayStation. Show all posts

Tuesday

PlayStation 4 update turns Android devices into controller, display


PlayStation 4 owners will be able to use Android devices as displays and controllers after Sony updates the console’s system software to version 7.00 later this week.

Those with handsets or tablets that run Android 5.0 or higher will be able to use an official Remote Play application to stream PlayStation 4 games to their mobile device.


Android 10 or higher is required to then connect a PlayStation DualShock 4 wireless controller to an Android device via Bluetooth.

The scheme had previously been limited to Android devices in the Sony Xperia range.

An iOS application was released in March 2019, and iOS 13 or iPadOS 13 is required for the DualShock 4 control pad feature.

PlayStation noted in a blog post that system software 7.00 would also allow users to increase the size of text and voice chat groups from 8 to 16. Meanwhile, Microsoft increased the size of Xbox Live parties from 8 to 12 in 2015, and then from 12 to 16 in 2016. RGA

source: technology.inquirer.net

Monday

Video game releases for Nov. 14, 2017: Lego Marvel 2, Star Wars Battlefront II, The Sims 4, Skyrim


Ensemble adventure and multi-movie tie-in “Lego Marvel Super Heroes 2”, sci-fi fan fantasy “Star Wars Battlefront II”, life simulation “The Sims 4” on console and two new editions of “The Elder Scrolls V: Skyrim” beckon the week of Nov. 14, 2017, as well as Nintendo Switch versions of “Rocket League”, “Rime” and “Ittle Dew 2”.

Lego Marvel Super Heroes 2

From Nov. 14
For PlayStation 4, Xbox One, Nintendo Switch, Windows PC
A direct sequel to 2013’s “Lego Marvel Super Heroes” (though not forgetting the subsequent “Lego Marvel Avengers”), this features a new city composite, a timeline-warping storyline, and characters from a clutch of recent Marvel movies and TV shows.

Star Wars Battlefront II

From Nov. 17
For PS4, XBO, WinPC
Return to the Star Wars universe for a new prequel storyline featuring elite Empire squad commander Iden Verso, cameos from iconic characters, and a multiplayer mode that promises an even more engrossing blend of action and teamwork.

The Sims 4
From Nov. 17
For PS4, XBO
The latest in a well-established line of life simulation, people-management games arrives on consoles, including its Sim creation suite and home building mode, with the Life of the Party and Up All Night add-ons included in a Deluxe Party Edition.

The Elder Scrolls V: Skyrim/The Elder Scrolls Skyrim VR

From Nov. 17
For Switch/PS4
Both Nintendo and PlayStation have new editions of 2011’s expansive and exemplary role-playing adventure, with the Switch promising portability and the PS VR version going for motion-tracking, field-of-view immersion.

Rocket League, Rime, and Ittle Dew 2+

From Nov. 14
For Switch
A trio of re-releases from console and PC, encompassing compulsive RC car and soccer crossover “Rocket League” which promises multiplayer compatibility with Xbox One and Windows versions, and two well-received island adventures inspired in part by Nintendo’s own “Zelda” series, “Rime” and and enhanced edition of “Ittle Dew 2”. JB

source: technology.inquirer.net

Tuesday

Latest PlayStation 4 update now ready for download


Early on Sony announced that a major update to the PlayStation would be forthcoming, which includes HDR output capabilities. This update is now live and ready for download.

The update, codenamed “Shingen,” is by far the biggest that Sony has put out for the PlayStation console. Apart from the promised HDR output, the update also tweaks the menu screens and adds folders, reports The Verge.

Streaming in 1080p on Twitch, YouTube and remote play has also been enabled as preparation for the soon-to-be available PS4 Slim and PS4 Pro.

The UI changes were done so that the quick menu screen will no longer cover up games, videos and apps, and occupy only a portion of the TV screen. Folders will also offer more organization options for users while a new LAN connection function helps in transferring data from one console to another.

Sony also streamlined info screens for games, DLCs, videos and trending images. Lastly, users can now play songs from Spotify without needing to launch the app.  Alfred Bayle

source: technology.inquirer.net

Wednesday

PlayStation virtual reality gear to launch in October


SAN FRANCISCO—Sony plans to make virtual reality — long the stuff of films cast off into a distant future — mainstream with the October release of PlayStation VR headgear priced at $399.

“Virtual reality represents a new frontier for gaming, one that will forever change the way users interact with games,” Sony Computer Entertainment chief executive Andrew House said during a press event in San Francisco on Tuesday.

Sony chose October for the launch of PlayStation VR to allow time for making enough units to meet anticipated demand and to let developers get games ready for the headsets, according to House.

The headsets are designed to plug into PlayStation 4 (PS4) consoles.

Sony touted PS4 as its fastest-selling console ever with more than 36 million of them bought since they hit the market in late 2013.

But there is competition and Facebook-owned virtual reality start Oculus is set to begin shipping its Rift headsets later this month.

Oculus has been taking orders for Rift at a price of $599 and has worked with computer makers to certify machines as powerful enough to handle the technology.

Pre-orders have also been taken on bundles combining Rift with compatible gaming computers starting about $1,500.

Buying a PS4 and PlayStation VR would add up to about half that price.

“We are proud of the price point we have been able to achieve,” House said of PlayStation VR.

PlayStation VR users will still need to buy camera and controller accessories, pushing the price up slightly, but it is considerably less expensive than rival headsets that synch to gaming computers, according to Gartner analyst Brian Blau.

“The cost of ownership of PlayStation is going to be a lot more affordable than the PC (personal computer) counterparts,” Blau told AFP after attending the Sony event.

And, since millions of PS4 have already been bought, the price of adding virtual reality is comparably lower for owners of those consoles since no computer upgrade is needed.

Game makers dive in


More than 230 developers and publishers are working on games for PlayStation VR, with some 50 titles expected to be available by the end of this year, according to Sony.

The list included French video game titan Ubisoft, which is creating an “Eagle Flight” game that lets players virtually take wing, and a collaboration between Electronic Arts, DICE, and Lucasfilm on a new “Star Wars Battlefront” title for PlayStation VR.

PlayStation motion-sensing “Move” wand-shaped controllers were used to provide “hands” in some titles demonstrated at the event

Virtual reality was a hot topic at a Game Developers Conference (GDC) taking place a short distance from the Sony press briefing.

Chip makers showed off powerful processors designed to handle rendering rich, immersive graphics in virtual worlds. Games shown off at GDC included titles tailored for PlayStation VR and rivals Oculus Rift and HTC Vive.

Thirty-year-old GDC bills itself as the largest and longest-running event for professional game makers.

This year, GDC integrated an inaugural Virtual Reality Developers Conference focused on “making immersive virtual reality and augmented reality experiences.”

The virtual reality portion of GDC had to be moved to larger rooms to double the capacity in response to heavy demand, according to organizers.

In a sign that virtual reality is poised to extend beyond gaming, PlayStation VR boasted a Cinematic mode that can let people watch digital video on large virtual screens.

House promised more information on “entertainment content” in coming months.

“It makes sense that you should be able to see all kinds of PlayStation content inside the headset,” analyst Blau said.

“I think it will extend PlayStation into areas it has never been before.”

For example, Blau noted, PlayStation VR could expand to include sports viewing, streaming films or television shows, and even be put to work use by businesses.

source: technology.inquirer.net