Showing posts with label Virtual Reality Gaming. Show all posts
Showing posts with label Virtual Reality Gaming. Show all posts
Tuesday
PlayStation VR, almost a million units sold worldwide
One of virtual reality’s greatest hurdles right now is getting wider distribution and better accessibility. PlayStation VR appears to be in the lead when it comes to this area, as it has cumulatively sold 915,000 units worldwide as of Feb. 19, 2017.
The virtual reality system for the PlayStation 4 console was launched back in October 2016 and offered a more affordable alternative to the PC-based Oculus Rift and HTC Vive VR systems. The existing PS4 consoles, which has already sold over 53.4 million unit globally, made it easier for gamers to get into VR gaming as it would only require them to purchase the PS VR headset and the PlayStation Eye camera if they did not already have one. The availability of game titles also made VR gaming on the PlayStation more viable.
Game titles have reached over 100 globally as of February 19. Better yet, the number of publishers and developers involved with creating VR titles has increased to over 360. This includes the industry’s top publishers as well as small independent teams and a range of entertainment companies from movies to music.
There are currently 220 software titles in development for the PS VR. These include highly-anticipated titles such as Ace Combat 7, Final Fantasy XV, Steel Combat, Tekken 7, Farpoint and Gran Turismo Sport. Some video content is also being created. Over 100 of these titles are expected to be released by the end of 2017.
The PlayStation VR system is currently available in 64 countries and regions worldwide. In the Philippines, it can be purchased at an SRP of P22,900 for just the headset and P25,290 with a bundled PlayStation Eye camera. Alfred Bayle/JR
source: technology.inquirer.net
Saturday
PlayStation VR game lets you tutor a Japanese schoolgirl
Virtual reality is about immersing the user into a digitally created fantasy world, be it on the battlefield or a roller-coaster ride. But one virtual reality game for the PlayStation VR dares to offer a different kind of experience for users—one that focuses more on human interactions than grand explosions and scary ghosts.
Previewed last year and again featured at the Tokyo Game Show 2016, “Summer Lesson” is a VR game that puts the user in the shoes of a tutor who will be working with a cute Japanese schoolgirl named Hikari Miyamoto over the course of seven days.
The user will have a 360-degree view of Hikari’s room and will also be able to interact with her through head gestures such as nodding for yes and shaking the head for no for a more immersive and intuitive experience. There will also be certain instances wherein Hikari will ask the user to lean forward such as sharing an earpiece to listen to music or biting down on an offered piece of cake.
source: technology.inquirer.net
Sunday
How companies are cashing in on Pokemon Go
Pokemon Go has sent millions of people onto the streets in a worldwide hunt for virtual monsters — and from neighborhood restaurants to multi-national corporations, businesses smell a profit.
“It’s going really well — this is the fourth time we’ve had to restock our Pokemon cuddly toys in two weeks,” said salesman Corentin Flamand, surveying a row of mini Pikachus at the Micromania store in Paris’ bustling Bastille area.
The chain has brought in mugs, baseball caps and a slew of other products to mark this year’s 20th anniversary of the cult Japanese franchise, and is now hoping to profit from the surge of new fans created by the smartphone game.
Beyond products, companies see huge potential in the app’s ability to attract crowds to places in a way that typical advertising does not, by tempting them with the prospect of adding new Pokemon to their collections.
Bars and restaurants from New York to Sydney are reportedly paying for “lures”, a feature of the game which draws Pokemon to a location, hoping this will draw in customers to linger and spend money.
“If you run a bar/restaurant and aren’t spending $10/day on lures and advertising the fact, what are you even thinking?” Eric Neustadter, former head of Microsoft’s Xbox Live gaming service, wrote in a widely-shared tweet.
Pokemon milkshakes
Philippe Bonnasse, a retail expert at French consultancy CA Com, said companies could profit from showing “that their brand is in sync with the times — that they’re ‘Pokemon Go compatible’.”
Some firms are offering Pokecoins — the game’s currency, which players can spend on accessories to help them hunt — as prizes for competitions.
And then there are the many businesses putting a Pokemon twist on their products.
Maxwell’s, a restaurant in London’s Covent Garden, says it has seen a 400 percent jump in sales of its elaborate “freakshake” milkshake since it started offering a new version inspired by the beloved turtle-shaped Pokemon, Squirtle.
Topped with a donut in the shape of one of the “Pokeballs” that hunters use to catch the critters, manager Lloyd Vaughey says the restaurant is shifting 200 of the violently coloured drinks a day.
“Now the sales have levelled but stay very good,” Vaughey told AFP.
In Edinburgh, a taxi firm is offering flat-price journeys that take punters past at least 50 “Pokestops” to load up on Pokeballs, while specialised hunting tours have sprung up everywhere from Barcelona to Mexico City.
At the extreme end of the industry, San Francisco start-up PokeWalk is even charging busy players to have their phones walked for them by full-time professionals.
Sponsorship deals?
Industry tracker Sensor Tower estimates that the game has already generated more than $200 million since its release in early July. Pokemon Go is free to download, but players can pay for extra add-ons that make them better hunters.
Commercial partnerships with other brands could offer another hugely lucrative source of income for its owners — but the Pokemon Company, which licenses the franchise, is currently concentrating on the game’s rollout.
McDonald’s is so far the only brand with a sponsorship deal, in Japan — hoping that having its restaurants designated as “PokeStops” and “Gyms”, where players can fight and pick up virtual supplies, will bring in customers in a country where it is badly struggling.
But the game’s developer Niantic has invited companies to express an interest in tie-ups on its website, signalling that similar deals could follow.
“The partnerships will be agreed in a second phase, but it will be selective,” a Pokemon Company representative told AFP.
In Japan, the game is seen as a potential boost for tourism — especially in the northeast, desperate for visitors after the massive 2011 earthquake, and in Kumamoto in the south, also hit by a series of deadly quakes in April.
Japanese authorities have signed a deal with Niantic to place Pokestops and Gyms in a way that guides tourists to neglected sites — steering clear of the exclusion zone around the devastated Fukushima nuclear plant.
In Japan and beyond, cafes may well profit from players looking for somewhere to hang out and hunt — but retailers may find that footfall from customers glued to their phones has limited benefits, say analysts.
There is also the burning question of whether Pokemon Go is here to stay — or whether it’s a fad we will soon forget about.
“Betting on a duration of three to six months, until Christmas, could allow companies to organise themed operations around the game,” said Yves Marin of the Wavestone consultancy — hopefully winning new customers whose loyalty could outlast the craze./rga
source: business.inquirer.net
Tuesday
Sony Announces PS VR release date and price tag
Since the initial announcement, many have been excited for Sony’s PS VR. Now the company finally settled on a release date and SRP.
Priced cheaper than the Oculus Rift and HTC Vive, the PS VR will come with a price tag of $399, according to a Gizmodo report. Even with the cost of buying a PS4 included, the overall price for a Sony VR system is still lower compared to the competition. However, there was no mention of what the VR headset will come packaged with.
Sony also included in their E3 announcement a collection of over 50 games to be released between October and the end of the following year. There are indications that this will include a Batman and Star Wars game. Alfred Bayle
source: technology.inquirer.net
Wednesday
Life-sized virtual reality shooting game to hit Japan
What draws people to virtual reality is the prospect of being able to experience a fantastical scenario as if it were really happening. According to VentureBeat, a Melbourne-based company called Zero Latency VR is about to take it up a notch higher when it comes to providing an immersive virtual reality experience.
The company is planning to have multiple players walk around a space wearing head-mounted displays and tracking equipment. Prominent game publisher SEGA is more than happy to make this a reality. Zero Latency is about to make a permanent installation in Japan.
Players will be able to “play” in a variety of modes including fighting waves of zombies in a simulated building.
What’s more fun than sharing virtual reality space with a team of gun-toting, like-minded individuals. Alfred Bayle
source: technology.inquirer.net
PlayStation virtual reality gear to launch in October
SAN FRANCISCO—Sony plans to make virtual reality — long the stuff of films cast off into a distant future — mainstream with the October release of PlayStation VR headgear priced at $399.
“Virtual reality represents a new frontier for gaming, one that will forever change the way users interact with games,” Sony Computer Entertainment chief executive Andrew House said during a press event in San Francisco on Tuesday.
Sony chose October for the launch of PlayStation VR to allow time for making enough units to meet anticipated demand and to let developers get games ready for the headsets, according to House.
The headsets are designed to plug into PlayStation 4 (PS4) consoles.
Sony touted PS4 as its fastest-selling console ever with more than 36 million of them bought since they hit the market in late 2013.
But there is competition and Facebook-owned virtual reality start Oculus is set to begin shipping its Rift headsets later this month.
Oculus has been taking orders for Rift at a price of $599 and has worked with computer makers to certify machines as powerful enough to handle the technology.
Pre-orders have also been taken on bundles combining Rift with compatible gaming computers starting about $1,500.
Buying a PS4 and PlayStation VR would add up to about half that price.
“We are proud of the price point we have been able to achieve,” House said of PlayStation VR.
PlayStation VR users will still need to buy camera and controller accessories, pushing the price up slightly, but it is considerably less expensive than rival headsets that synch to gaming computers, according to Gartner analyst Brian Blau.
“The cost of ownership of PlayStation is going to be a lot more affordable than the PC (personal computer) counterparts,” Blau told AFP after attending the Sony event.
And, since millions of PS4 have already been bought, the price of adding virtual reality is comparably lower for owners of those consoles since no computer upgrade is needed.
Game makers dive in
More than 230 developers and publishers are working on games for PlayStation VR, with some 50 titles expected to be available by the end of this year, according to Sony.
The list included French video game titan Ubisoft, which is creating an “Eagle Flight” game that lets players virtually take wing, and a collaboration between Electronic Arts, DICE, and Lucasfilm on a new “Star Wars Battlefront” title for PlayStation VR.
PlayStation motion-sensing “Move” wand-shaped controllers were used to provide “hands” in some titles demonstrated at the event
Virtual reality was a hot topic at a Game Developers Conference (GDC) taking place a short distance from the Sony press briefing.
Chip makers showed off powerful processors designed to handle rendering rich, immersive graphics in virtual worlds. Games shown off at GDC included titles tailored for PlayStation VR and rivals Oculus Rift and HTC Vive.
Thirty-year-old GDC bills itself as the largest and longest-running event for professional game makers.
This year, GDC integrated an inaugural Virtual Reality Developers Conference focused on “making immersive virtual reality and augmented reality experiences.”
The virtual reality portion of GDC had to be moved to larger rooms to double the capacity in response to heavy demand, according to organizers.
In a sign that virtual reality is poised to extend beyond gaming, PlayStation VR boasted a Cinematic mode that can let people watch digital video on large virtual screens.
House promised more information on “entertainment content” in coming months.
“It makes sense that you should be able to see all kinds of PlayStation content inside the headset,” analyst Blau said.
“I think it will extend PlayStation into areas it has never been before.”
For example, Blau noted, PlayStation VR could expand to include sports viewing, streaming films or television shows, and even be put to work use by businesses.
source: technology.inquirer.net
Saturday
VR games coming to Facebook soon — report
Here's something awesome coming to gamers on Facebook: virtual reality gaming.
Facebook's chief technology officer Mike Schroepfer hinted at this at the F8 Developer Conference in San Francisco, tech site Mashable reported.
"Why is VR going to work now, when it didn't work in the '80s and '90s? ... Each one of these core tracks of technology had to hit a minimum core viability...to get to that sense of presence to sense that you're truly there," Mashable quoted Schroepfer as saying.
According to Mashable, Schroepfer also said the prospect of VR gaming could come "this year," and that people may soon play games in VR on "something" shipped by Oculus.
But Mashable also quoted a Facebook spokesperson as saying this was not intended as an announcement of availability for Oculus Rift's consumer version.
"You're going to be able to do it in something shipped by Oculus. This is going to be incredible," he said.
Schroepfer also showed a demo for the game EVE: Valkyrie, where users are in the cockpit of a spaceship.
Meanwhile, a spokesperson for Oculus VR told Mashable, when asked if Oculus Rift would be for sale this year: "Nah. When we are ready to announce consumer, we will shout it from the mountaintops."
Oculus chief scientist Michael Abrash said during the keynote that VR done right "truly is reality, as far as the observer is concerned."
But he added VR today "is good enough to create experiences, but just barely."
He also said consumer-ready VR headsets could take "a year or two" before they are ready for realistic VR experiences. — Joel Locsin/LBG, GMA News
source: gmanetwork.com
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